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By any sane measure, Minecraft was a "successful" product by the time even the first developer was hired. The risk was over.


This is a pretty inaccurate description of life in a game studio.

Games are incredibly unpredictable. Even after Minecraft blew up in popularity, there were tons of risks. Plenty of games have blown up, only to fall off in popularity quickly. Minecraft has been far stickier than most games, which is an easy thing to acknowledge in hindsight, but a pretty challenging thing to predict.




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