Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I charge $40/hr, and I'm the cheapest guy I know. Anywhere from $40-$150 hourly for competent people.

Nobody looks at apps that are below about $5k in size. So that's your starting point for something simple (tip calculator, etc.). Web services, datacenters, anything algorithmic is way, way more (~50k?)

Never hire people on eLance.

Market: grows 10-20% every six months or so. You won't get rich, especially if you expect Apple to do all your marketing. You can make a living if you're competent. Blockbusters are pure luck, but if you get one you can make 50k a month. 5-10k a year is much more common for niche apps with no marketing (what everyone seems to write).

Free+in-app purchasing may change the market quite a bit ("oh, you want wheels with that car?"), but nobody really knows yet.

App review is a bitch, so get a developer who's been around the block to advise you on getting through review.



Interesting reply. I have a couple of questions for you.

1. How do you get your clients?

2. Could you elaborate on "5-10k a year is much more common for niche apps with no marketing (what everyone seems to write)." I'm curious about your apps and results.


1. People find me. A combination of Google juice (I occasionally blog about iPhone development), and people (ab)using the "support contact" for my apps in the store. I've never (except when I had just started) actually had to approach anyone. Random point sample: I've gotten two e-mails so far from people who have read my comments on this post. It's a developer's market.

2. I don't talk about clients' numbers for obvious reasons. I'm not really sure how to elaborate. Can you elaborate on your question?

The figure I gave above is for a generic niche app that does a useful computation for those in a particular profession with no marketing budget. There are a lot of people who say to themselves "I'm a doctor, and I want an app that does X" where X is something doctors do. That is, the primary audience is the client. In cases like this, the marketing budget is 0 and the client's focus is to make a little extra income, but his day job is being a doctor, and making his own life easier. If he makes his investment back in a year, he's happy, and has 3-4 years or however long the lifecycle is of pure profit.

Other times you have people who use iPhone apps as a loss-leader (online ordering, etc.) for their real business. I have no way of tracking the "success" of this, but anecdotally the proposals are like 25% of the market.

The "startup" case--where somebody quits his job to develop the killer iPhone app--is actually not that prevalent (except on HN). 90% of these people are those flakey guys who "have a killer idea" that reduces to "Facebook for X" or "Let's make a CSI-enchance button for the iPhone camera." There are other problems too, that basically reduce to not having thought things through or not knowing what they're doing. The remaining 10% are legit, but it's work to separate them from the flakey people, and meanwhile I've got unsurmountable piles of Type A and Type B people's proposals in my inbox.


Why charge so little? I'd only charge $40 to work in a language I don't know.


Cool projects pay less than boring ones, and at this particular stage in life I want to work on cool things.

I'm also very selective about clients and I prefer working with very reliable people. I might raise rates on somebody new, but I haven't taken on any new clients in... at least 6 months; there's plenty of work to do for the existing ones.


Have people passed you up for serious projects because they think they can find somebody "better" for more money?


Have you ever hired people on elance? The company I work for has, and they do create what you want. If you specify exactly what you want, you can get 10 tip calculators for a couple grand.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: