Erlang/Elixir for larger projects where fault tolerance or concurrency is needed.
C/C++ where GC is a no-go (games, low latency, time critical data processing).
Next up in the pipeline to learn and use: Rust
Ever played something like e.g. Bastion?
http://en.wikipedia.org/wiki/Bastion_%28video_game%29
I mean if you are developing the new Unreal Engine - sure. But otherwise gaming industry would benefit from more of maintainable code.
Here's what the lead developer said on the topic of GC:
http://www.reddit.com/r/IAmA/comments/lwljh/iama_dev_team_of...
Erlang/Elixir for larger projects where fault tolerance or concurrency is needed.
C/C++ where GC is a no-go (games, low latency, time critical data processing).
Next up in the pipeline to learn and use: Rust