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Of these I think UX is the most significant. UX is where the proprietary walled gardens and centralized services always win.

Good UX is unbelievably, grindingly hard. If you want to make a product with a good user interface and overall experience, 90% of the work is going to take you about 25% of the time and the remaining 10% is going to take you 75% of the time. Most hackers decide a product is done when it works, but in reality they're not even half way there.

Apple is probably the overall king of UX. If you look at their process and their culture, they obsess and obsess over tiny little details that are irrelevant to core functionality as understood from a purely technical point of view.

Closed silos have a clear revenue model. That enables them to invest in pushing product quality and user experience the rest of the way, past where hackers and enthusiasts would take it and into the realm of polished usability that real customer bases demand.

Who's going to pay entire teams of designers to obsess over the filecoin.io client's "experience"?



That's why the next bitcoin or filecoin like payment system should reward people who contribute to open source / free software.


Mastercoin pays its developers using currency created in the first block, in a system of bounties managed by the Mastercoin foundation. You can contribute a patch and get paid. Go read on their website, it's interesting.


Why the next? ;) We're definitely thinking about this. One dream I have is to move Open Source out of the "Tragedy of the Commons" example list.


Is it possible to help on this?


Yes, all that will be open source. Sign up on the Filecoin mailing list to keep in touch.


Yeah, UX is critical. We're already working hard toward this.




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