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Yes, but what about the SDK costs? I believe special development hardware was required for PS3 development which had/has a cost of around $10k. If Sony is offering similar pricing for the PS4 SDK then what's the point of indie publishing?


IIRC Sony gives free SDKs to indie stars. The full process is:

1. Develop/release indie game on Windows.

2. Sell a lot of copies (relatively speaking).

3. Sony gives you free SDK.

4. Release indie game on PS3/4.

5. For your second game (e.g. Transistor, The Witness) you can develop for PS4 in parallel with Windows because you already have the SDK.


That's not the PSVita process. I have a hunch this'll be a lot closer to the Vita process than that.


Can you enlighten us to the Vita process?

I've dabbled with iOS games but found it a tad boring as I love games with proper controls so the possibilities of this excite me.


It's rather similar to mobile development:

http://www.pocketgamer.biz/r/PG.Biz/PlayStation+Vita/news.as...

I haven't personally done it (though I'm considering trying it for a small-ish project) so I can't speak to how many hassles there are.


That's hardly a good way to bring innovation to your system. Sounds like "Me too, Me too!".


Doesn't the PS4 support unity?


I think you mean Unity supporting PS4, and apparently it's coming: http://blogs.unity3d.com/2013/03/21/unity-coming-to-sony-con...




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