"It has rendered Maya nearly obsolete"
Wow, that is great news. I guess its support for Pixar USD is equal to Maya and Houdini then, so all the big studios can finally switch
That would be both feature completeness of the implementation and also some kind of a native USD authoring mode (editing the structure and layering multiple USD files properly), like Houdini Solaris or Nvidia Omniverse. For now Blender can’t even read/write MaterialX properly. (I’m not an insider though)