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Yep, though I haven’t used them, I’m vaguely aware that such things exist. I think they have a long way to go to become mainstream, though? Typical Go code isn’t written to be replayable like that.


I think there's a gap between people familiar with durable execution and those who use it in practice; it comes with a lot of overhead.

Adding a durable boundary (via a task queue) in between steps is typically the first step, because you at least get persistence and retries, and for a lot of apps that's enough. It's usually where we recommend people start with Hatchet, since it's just a matter of adding a simple wrapper or declaration on top of the existing code.

Durable execution is often the third evolution of your system (after the first pass with no durability, then adding a durable boundary).




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