I don’t really agree with the thesis that it’s about motion. I found myself moving less and less as I got better at beat saber. I didn’t care at all about the scoring, and if I did, it was about hit percentages and combos, not slicing accuracy.
It’s a good game with nice UX. It is most definitely a rhythm game. But you could get 99% of its value prop on an arcade machine setup sort of thing. It doesn’t need to be strapped to your head. It’s barely VR. The fact that it’s still pointed to as the best VR experience is proof that VR gaming is going nowhere.
It’s a good game with nice UX. It is most definitely a rhythm game. But you could get 99% of its value prop on an arcade machine setup sort of thing. It doesn’t need to be strapped to your head. It’s barely VR. The fact that it’s still pointed to as the best VR experience is proof that VR gaming is going nowhere.