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> Game programs like AlphaGo and AlphaZero (chess) are all brute force at core -

What do you call 2500 years of human game play if not brute force? Cultural evolution took 300K years, quite a lot of resources if you ask me.



That 2500 years of game play is reflected in chess theory and book openings, what you might consider as pre-training vs test time compute.

A human grandmaster might calculate 20-ply ahead, but only for a very limited number of lines, unlike a computer engine that may evaluate millions of positions for each move.

Pattern matching vs search (brute force) is a trade off in games like Chess and Go, and humans and MCTS-based engines are at opposite ends of the spectrum.


Either you missed an /s or I am very interested to hear you unpack this a little bit. If you are serious, it just turns "brute force" into a kind of empty signifier anyway.

What do you call the attraction of bodies if not love? What is an insect if not a little human?




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