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ImGUI generally runs on GLFW and there is even a port to html5: https://github.com/jnmaloney/WebGui

ImRAD appears to be based on GLFW as well so one would only have to follow a tutorial: https://uncovergame.com/2015/01/21/porting-a-complete-c-game...



WebGL2 is a thing now so some of what that blog discusses isn't as bad anymore, in terms of shader support.

Mind blowingly, webgl + Mac + integer textures still don't work afaik.




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