ImRAD appears to be based on GLFW as well so one would only have to follow a tutorial: https://uncovergame.com/2015/01/21/porting-a-complete-c-game...
Mind blowingly, webgl + Mac + integer textures still don't work afaik.
ImRAD appears to be based on GLFW as well so one would only have to follow a tutorial: https://uncovergame.com/2015/01/21/porting-a-complete-c-game...