I linked directly to the Lua language specification earlier which precisely defines which table is a sequence and which isn't:
"A table with exactly one border is called a sequence. For instance, the table {10, 20, 30, 40, 50} is a sequence, as it has only one border (5). The table {10, 20, 30, nil, 50} has two borders (3 and 5), and therefore it is not a sequence. (The nil at index 4 is called a hole.) The table {nil, 20, 30, nil, nil, 60, nil} has three borders (0, 3, and 6), so it is not a sequence, too. The table {} is a sequence with border 0."
> If a Python dict doesn't have a key you expect, looking for it will throw an error, in Lua you just get `nil`. Which is better? No idea
The one that lets you easily diagnose an error at the point where it happens instead of silently producing incorrect output is better, naturally.
> Metadata goes in keys, child nodes go in the array portion
There is no "array portion", they are all keys, just some are numbers and some are not. It's not at all like XML & XDM, where attributes and child elements are completely different namespaces, so count(foo/bar) and count(foo/@bar) are two different things.
> In a language like Python, you need an `.attr` dict and a `.child` array, because if you just use a dict, you could have an attribute collision if there's a `child` attribute.
Python dicts map exactly to Lua tables. If you want to store data in this manner, you absolutely can:
foo = {"a": x, "b": y, 1: z, 2: ...}
But in Python usually you would instead do:
class Foo(list): ...
foo = Foo([1, 2, ...], a=x, b=y)
and then:
foo.x, foo.y
len(foo) # only counts items, not attributes; None is okay!
OTOH if Foo semantically does not have child items, then you wouldn't derive from list, and then len(foo) would straight up throw an exception. And if your index is out of bounds, you again get an exception rather than None.
> Just don't stick `nil`s in the array portion. It's a mistake. You won't be happy.
It's not like anybody is deliberately writing something like {1, nil, 2}. But tables get filled with dynamically computed data, and sometimes that data happens to be nil (often because you e.g. computed an element by indexing another table, and the key was missing so that operation returned nil).
So now you have to always remember that and guard against it, because it is not an error to construct such a table, either. Which, again, is weird if it is "a mistake".
"A table with exactly one border is called a sequence. For instance, the table {10, 20, 30, 40, 50} is a sequence, as it has only one border (5). The table {10, 20, 30, nil, 50} has two borders (3 and 5), and therefore it is not a sequence. (The nil at index 4 is called a hole.) The table {nil, 20, 30, nil, nil, 60, nil} has three borders (0, 3, and 6), so it is not a sequence, too. The table {} is a sequence with border 0."
> If a Python dict doesn't have a key you expect, looking for it will throw an error, in Lua you just get `nil`. Which is better? No idea
The one that lets you easily diagnose an error at the point where it happens instead of silently producing incorrect output is better, naturally.
> Metadata goes in keys, child nodes go in the array portion
There is no "array portion", they are all keys, just some are numbers and some are not. It's not at all like XML & XDM, where attributes and child elements are completely different namespaces, so count(foo/bar) and count(foo/@bar) are two different things.
> In a language like Python, you need an `.attr` dict and a `.child` array, because if you just use a dict, you could have an attribute collision if there's a `child` attribute.
Python dicts map exactly to Lua tables. If you want to store data in this manner, you absolutely can:
But in Python usually you would instead do: and then: OTOH if Foo semantically does not have child items, then you wouldn't derive from list, and then len(foo) would straight up throw an exception. And if your index is out of bounds, you again get an exception rather than None.> Just don't stick `nil`s in the array portion. It's a mistake. You won't be happy.
It's not like anybody is deliberately writing something like {1, nil, 2}. But tables get filled with dynamically computed data, and sometimes that data happens to be nil (often because you e.g. computed an element by indexing another table, and the key was missing so that operation returned nil).
So now you have to always remember that and guard against it, because it is not an error to construct such a table, either. Which, again, is weird if it is "a mistake".