> I think this really because C++ builds are fundamentally unstructured. Rather than invoking a compiler on the entire build directory and letting it handle each file, it is invoked once for every file in a way that might be non-trivial.
True, this would also need to be fixed. Compilation would need to become a single process that can effectively manage concurrency and share data.
True, this would also need to be fixed. Compilation would need to become a single process that can effectively manage concurrency and share data.