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Reposting a comment I wrote on a comparison with Vision Pro here, which is very relevant here: https://news.ycombinator.com/item?id=39830713

> The biggest innovation with Vision Pro is visionOS. visionOS provides native app frameworks, so developers can build apps for it. That sounds ridiculously obvious, and yet its something Meta have failed to offer for years. Every app on Quest has to reinvent how buttons work, how a scroll view works, how far away from the user the content should be etc.. and every app works differently. On visionOS, all of this is handled by Apple, and every app looks and feels the same.

Meta does have standardized utilities for translating movement to touch/drag/etc. interactions on arbitrary virtual surfaces:

https://developers.facebook.com/blog/post/2022/11/22/buildin...

https://developer.oculus.com/documentation/unity/unity-isdk-...

But it doesn't seem (AFAIK) to answer the other side of this, which is the UI design system so apps have a consistent look and feel. Which is perhaps more common coming from a game development perspective, but ever since the Mac OS shareware days, Apple's understood that it's empowering to a certain kind of developer if you make it easy/the default path for them to build experiences that match a standardized look and feel. I'm honestly surprised that Meta didn't at least make an optional SDK for this.



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