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And yet, it's pretty common in commercial software and in other industries.

For instance, my application uses a particular commercially-licensed software library. I have to pay a per-copy-sold royalty to the vendor.

Or I write a video game for a console: I have to pay a percentage of my revenue to the console vendor.

Or I use a particular algorithm (eg. an AV codec) and I have to pay patent royalties.

So if your application uses Apple's provided frameworks, and they choose to charge you a license fee (discounted to zero for your first million sales), you're calling it "flagrantly ridiculous"?

It's not: it's a wide-spread, standard practice. It might suck, sure. But hyperbole helps no-one here.



> And yet, it's pretty common in commercial software and in other industries.

Is it common in general purpose operating systems? Android? Linux? ChromeOS? Windows? Hell, MacOS?

No? Then why did you bring it up?




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