I won't miss it. WMR was by far and away the worst experience available on the market.
Putting aside the numerous bugs in the VR environment, the software itself was typical Microsoft garbage. It absolutely infests your system and clobbers any and all other VR runtimes you have. Difficult to remove, and once you do uninstall, your other runtimes like OpenXR or SteamVR are still left broken and you have to reinstall those too.
I had to develop an app for WMR at the same time we were working on OpenXR/SteamVR apps. I simply could not do my job until I ripped out WMR. We relegated it and the headset that only works with WMR to an isolated machine used exclusively for testing WMR.
The industry is much better off without Microsoft trying to elbow their way in to disrupt standardization around OpenXR.
No, because Windows would recognize when a WMR headset was plugged in and throw up a big screen inviting you to install WMR at every boot and at random times between.
Putting aside the numerous bugs in the VR environment, the software itself was typical Microsoft garbage. It absolutely infests your system and clobbers any and all other VR runtimes you have. Difficult to remove, and once you do uninstall, your other runtimes like OpenXR or SteamVR are still left broken and you have to reinstall those too.
I had to develop an app for WMR at the same time we were working on OpenXR/SteamVR apps. I simply could not do my job until I ripped out WMR. We relegated it and the headset that only works with WMR to an isolated machine used exclusively for testing WMR.
The industry is much better off without Microsoft trying to elbow their way in to disrupt standardization around OpenXR.