Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

That's a real shame, but it's clear they stopped investing in it years ago. This is just an acknowledgement of that fact.

I have a WMR collecting dust as we speak. I loved the concept for a usable VR workspace! And it had a LOT going for it. But too many issues, bugs, and QoL issues were never addressed in the workspace:

* Allowing a user to exclusively use a physical keyboard (the floating keyboard would automatically pop up if you clicked inside a text box or app)

* Only about 4 windows/apps floating in your view could actively refresh (a damn shame as having a bunch of floating SSH sessions felt quite cyberpunk, and it put tabs for browsers to shame)

* Only one desktop view at a time, even if you had multiple monitors

* Bad performance on most mobile devices

* No support for non-WMR headsets (i.e. I could never use one of my Quests with it)

* They made a tease of a Halo demo that never panned out (OK, I admit this was sour grapes, but it was just a tease at the end, just when it got interesting)

So much potential. But they basically created version 1 and either never listened to the audience, or never invested in it again.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: