That's a real shame, but it's clear they stopped investing in it years ago. This is just an acknowledgement of that fact.
I have a WMR collecting dust as we speak. I loved the concept for a usable VR workspace! And it had a LOT going for it. But too many issues, bugs, and QoL issues were never addressed in the workspace:
* Allowing a user to exclusively use a physical keyboard (the floating keyboard would automatically pop up if you clicked inside a text box or app)
* Only about 4 windows/apps floating in your view could actively refresh (a damn shame as having a bunch of floating SSH sessions felt quite cyberpunk, and it put tabs for browsers to shame)
* Only one desktop view at a time, even if you had multiple monitors
* Bad performance on most mobile devices
* No support for non-WMR headsets (i.e. I could never use one of my Quests with it)
* They made a tease of a Halo demo that never panned out (OK, I admit this was sour grapes, but it was just a tease at the end, just when it got interesting)
So much potential. But they basically created version 1 and either never listened to the audience, or never invested in it again.
I have a WMR collecting dust as we speak. I loved the concept for a usable VR workspace! And it had a LOT going for it. But too many issues, bugs, and QoL issues were never addressed in the workspace:
* Allowing a user to exclusively use a physical keyboard (the floating keyboard would automatically pop up if you clicked inside a text box or app)
* Only about 4 windows/apps floating in your view could actively refresh (a damn shame as having a bunch of floating SSH sessions felt quite cyberpunk, and it put tabs for browsers to shame)
* Only one desktop view at a time, even if you had multiple monitors
* Bad performance on most mobile devices
* No support for non-WMR headsets (i.e. I could never use one of my Quests with it)
* They made a tease of a Halo demo that never panned out (OK, I admit this was sour grapes, but it was just a tease at the end, just when it got interesting)
So much potential. But they basically created version 1 and either never listened to the audience, or never invested in it again.