No need, I was being flippant. I don't work in tech but dealt with large orgs. Broad point is, by all means, have your headcount for signing labels, localization, maintaining physical infra. But past a certain amount of brains and you get feature/vision creep that starts degrading core product. Where/when that point is of course highly subjective.
But how many employees does a music streaming service need? I don't know, but last I read, Valve had less than 500 employees on everything including Steam before they ramp up headcount for hardware. Did spotify need 20x more? Maybe nature of music streaming needs 9000 more employees to deal with labels. But my uninformed opinion is, probably not.
But how many employees does a music streaming service need? I don't know, but last I read, Valve had less than 500 employees on everything including Steam before they ramp up headcount for hardware. Did spotify need 20x more? Maybe nature of music streaming needs 9000 more employees to deal with labels. But my uninformed opinion is, probably not.