Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

What does network prediction from a game framework look like? You describe what properties of objects should be interpolated and the engine handles it for you?


Yes, I guess, properties like projectile/player velocity? Network prediction is a bit tedious to do because it's a lot of fine tuning.

It's only useful for latency sensitive games like FPS games or any games that involves simple physics with player versus player situations.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: