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> Old reigns supreme

Advancement in computing capabilities over the last 15 years seem to have gone almost exclusively to graphics and duration. We get bigger and bigger games with better and better visuals, but fundamentally the same few gameplay modes.

Maybe it's just perspective, compressing the "glorious past" of 80s/90s games (breaking all sorts of barriers and inventing new ways of gaming with every other title) over a shorter timeframe in my memory, while the last decades feel long and bare. I probably sound like a boomer talking about rock'n'roll.



If you are looking at innovation, it's not the big budget games you should look at.

Spring(-Recoil) engine and games like Zero-K have tried a LOT of things over the years, and I am going to take a guess and assume that so did 0AD ?




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