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I find it completely implausible that a huge amount of people would.

But people already do.

Email, Facebook, twitter, messaging, slack, all of it, is by no means real, human interaction. It is a step away from that.

Some even say that this type of interaction is so fake, so filled with disinformation, and algorithmic monkeying, that it is toxic poison.

Yet people will be with friends at a restaurant, or hanging out, and so addicted, so unable to stop, that they are constantly be staring at their screen instead of interacting in person!

People cannot help themselves, and people cannot resist addictive platforms.

So sadly, Zuck probably has a good idea. He's probably a bit early, but you can be sure when VR takes a Musk implant, and a simple pair of glasses for full immersion, people will be in VR while having lunch with you.



It’s a huge jump from what you mentioned rather than a “small step away.” (I see you edited your post, but I’m sticking with the original quote) Everything you mentioned can be done in short spurts of time and interwoven with other parts of someones life. VR as it stands today is way too burdensome and all consuming to pull that off. I’m not even getting into the additional hardware costs.


None of those things you mentioned are an immersive virtual world, at least not by how I understand that concept.


Jaron Lanier made an incisive point many years ago. Someone asked him what virtual reality was. "Virtual reality is where you are when you're on the telephone."

I'd extend that to, "Virtual reality is where you are when you're not present in the here-and-now." That encompasses all forms of media, entertainment, and communication with people who aren't in the room with you. The idea that it has anything to do with goggles, 3D graphics, avatars, or Facebook is something some people made up.


I don’t think Lanier is right, regardless, virtual reality and immersive virtual world still sound like two different things.


I can see the point in Lanier argument, however there is a much bigger problem for VR: There is no VR analog to Reddit, Instagram, TikTok, Youtube and Co. VR is still very much an activity in which you have to actively engage, you have to find a game that is interesting, load it up and play. You can't just casually doom-scroll in VR and have the algorithm find interesting content for you. There is no app for that. And the retention rates of VR aren't great either, as once you are done with a game, it's quite difficult to find whatever you'll do next.

For all the hype around Metaverse and Zuckerberg wanting 1 billion people in VR, there has been surprisingly little effort in finding out what those people would actual do when they have the headset on.


there has been surprisingly little effort in finding out what those people would actual do when they have the headset on.

True. However, the internet was around for 20+ years, before profit entered. Radio took decades, TV too. These things take time.




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