Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Steam.

It was the case - and may still be - that during a sale if you bought a game, then another, then another that your account would be flagged and purchases blocked, effectively ending your sale. The only way around was to credit your account before the sale and spend through Steam's Wallet.

The 'own' thing is the same for Steam.

I go to my Steam Library and it shows games I 'own', but in reality I own none of them. I simply have a licence to play, a licence which can be revoked by Steam or the Developer or the Publisher or the Online Retail Store where I bought it and at any time they choose.

GOG. Itch.io. I own games that I purchase games there.



Er, if GOG decides to ban you, you'll lose all your stuff on there as well. As for being DRM-free, Steam's DRM is opt-in for developers and there are lists of DRM-free games on Steam (for example: https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_g...).


> Er, if GOG decides to ban you, you'll lose all your stuff on there as well.

Whenever I get a game on GOG, I download and keep a local copy of the DRM‐free installer. If my account got banned, I would lose nothing except access to future updates.

> Steam's DRM is opt-in for developers and there are lists of DRM-free games on Steam

It’s nice that some Steam games lack runtime DRM, but as far as I’m aware every Steam game uses DRM at install time.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: