I've played lots of MMOs when I was younger and it's always the same: the "game" doesnt really start until you hit the "endgame" (usually near max level with decent gear).
Until that point, you are often grinding and doing daily events, like a job.
And we often joke that once we get there: "Finally, I get to play the game".
Then there's fear of missing out with seasonal or other limited-time awards etc. which " forces" you to play when you don't want to.
Jonathan Blow has written about why this isn't fun game design.
And those are some reasons why despite having played a lot of these, I agree with the pithy comment that they aren't games.
Yeah I was excited about the idea of MMO back in 2000 when my friends told me about one they played. Then realized they're all scams (and do not even have any MMO element; You can't actually have a bunch of players fighting and when you do it just lags and bugs) and dodged that bullet.
I've played lots of MMOs when I was younger and it's always the same: the "game" doesnt really start until you hit the "endgame" (usually near max level with decent gear).
Until that point, you are often grinding and doing daily events, like a job.
And we often joke that once we get there: "Finally, I get to play the game".
Then there's fear of missing out with seasonal or other limited-time awards etc. which " forces" you to play when you don't want to.
Jonathan Blow has written about why this isn't fun game design.
And those are some reasons why despite having played a lot of these, I agree with the pithy comment that they aren't games.