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I think the Switch is an example of how little these exploits really matter now. They had a maximum severity bug that was unpatchable and allowed piracy as well as several other patchable ones later and yet the switch did fine since the vast majority don’t want to be banned from online multiplayer. Switch piracy is very contained to a group of tech enthusiasts.

Compare this to the DS and DSI where piracy carts were sold at retail stores and had zero downsides and were widely popular.



That's a good point, but I would say it's heavily dependent on the country. Here in Brazil for example where Switch games cost almost double of Playstation and Xbox games, most of the people I know who have an exploitable console have it hacked.

It's also worth mentioning that vulnerable consoles were sold for a relatively small window of the console's lifetime, and while patched units are still hackable to some extent its much more inconvenient. For the DS all you needed was a flash cart, regardless of anything else.




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