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That's not true though. No game lives off the general public buying a few cosmetics. It lives off a few addicted people buying thousands of dollars worth, while the vast majority pay nothing. It's a terrible business model that will hopefully be outlawed in the coming decade.


I had assumed those "few addicted people buying thousands of dollars worth" were instead just people with a lot of disposable income.

You could be right though, and it is addiction. That would in fact be uncool.

My only data-point though is a friend of mine who has spent hundreds of dollars (or more?) on Star Citizen ships and he is the disposable-income kind of gamer.


This video by Jim Sterling is a good overview of how knowingly sinister microtransactions truly are, with a couple narrated testimonies of people who fell for them despite not being able to afford them.

https://www.youtube.com/watch?v=7S-DGTBZU14


There are combinations of both, for sure. But there was an interview some time ago on Eurogamer about a super spender (thousands of pounds) on Candy Crush who was awarded some airplane tickets to attend a Candy Crush convention, but she couldn't afford tickets to get to the airport...


That's extremely sad.




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