This game is quite a fun time, even if it is only a short time. I got a bunch of my mates together, and the four of us worked through the main progression. There was a great loop of venturing out to a dungeon or cave, taking on challenges greater than we could handle, managing to scrounge some expensive loot or rare gear, before returning to a village to trade with NPCs. At the time there was also a bug where a very common flower would sell for very high prices, allowing us to get a lot of gold. We could trade this for valuable health potions that help greatly in difficult dungeons.
We got a couple of nights together out of the game. However, unfortunately the game is rather short, and after we had conquered a level 6 dungeon, and obtained the best gear, there was little left to do. Development is still ongoing, and it is exciting to read the devlogs every now and then to check on the progress however. And maybe once there is enough extra content we’ll jump back in for another session.
The world generation in the game is absolutely breathtaking. Might even go as far as saying it rivals that of the new Minecraft 1.18 World generation update, at least with the mountains. And I really love the music in the game, it fits really well with the whimsical aesthetic of the game, and I get it stuck in my head every now and again, even though I haven’t heard it in months.
The game had its fair share of jank as well, as is to be expected with a (pre-alpha?) early version of the game. The movement took a while to get used to, and it felt a bit floaty at times, and didn’t always feel like I was fully in control. As well the camera was really close to the ground, which was a lot to get used to, as I am used to the taller perspective of Minecraft. However, the game does a great job of allowing the player to switch between first and third person, merely by scrolling the mouse wheel. (You can take the camera really far out too to get great cinematic screenshots, of which I have a collection)
The combat felt a bit off at times as well, as the cooldown between attacks, and the speed of the attackers often matching that of the player felt like you couldn’t escape once an enemy locked on. Luckily the middle button roll could usually get you out of attack range, but it felt like this could be improved (and I think it may have been improved since).
At the time I was playing, the trading system was also really confusing, but I believe it has been changed since.
All in all, it is well worth checking out the game. Make sure you play the nightly. Best enjoyed with a group of mates, but it is also fun just exploring by yourself. I can’t wait to see what cool stuff is still to come with this game.
I would expect the game to be short if you abuse a bug to get massive amounts of gold and skip through the progression way faster than you're meant to.
We got a couple of nights together out of the game. However, unfortunately the game is rather short, and after we had conquered a level 6 dungeon, and obtained the best gear, there was little left to do. Development is still ongoing, and it is exciting to read the devlogs every now and then to check on the progress however. And maybe once there is enough extra content we’ll jump back in for another session.
The world generation in the game is absolutely breathtaking. Might even go as far as saying it rivals that of the new Minecraft 1.18 World generation update, at least with the mountains. And I really love the music in the game, it fits really well with the whimsical aesthetic of the game, and I get it stuck in my head every now and again, even though I haven’t heard it in months.
The game had its fair share of jank as well, as is to be expected with a (pre-alpha?) early version of the game. The movement took a while to get used to, and it felt a bit floaty at times, and didn’t always feel like I was fully in control. As well the camera was really close to the ground, which was a lot to get used to, as I am used to the taller perspective of Minecraft. However, the game does a great job of allowing the player to switch between first and third person, merely by scrolling the mouse wheel. (You can take the camera really far out too to get great cinematic screenshots, of which I have a collection)
The combat felt a bit off at times as well, as the cooldown between attacks, and the speed of the attackers often matching that of the player felt like you couldn’t escape once an enemy locked on. Luckily the middle button roll could usually get you out of attack range, but it felt like this could be improved (and I think it may have been improved since).
At the time I was playing, the trading system was also really confusing, but I believe it has been changed since.
All in all, it is well worth checking out the game. Make sure you play the nightly. Best enjoyed with a group of mates, but it is also fun just exploring by yourself. I can’t wait to see what cool stuff is still to come with this game.
Edit: added section about janky combat.