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Isn't compilation time in a roughly similar ballpark for C++? Which is kinda... "quite often" used in games projects? Not sure how much in hobby ones though, if that's what is being discussed here, but I'm somewhat confused (hobby/games sounds like speaking about an either-or alternative?)


Kind of, C++ profits that the ecosystem embraces binary libraries, so usually you only have to care about your own code.

Then if you are using modern C++ tooling like Visual Studio, you can make use of hot code reload.

Here are examples in Visual Studio, and Unreal.

https://www.youtube.com/watch?v=x_gr6DNrJuM

https://www.youtube.com/watch?v=XN1c1V9wtCk




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