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Agree learnopengl.com is a good place to start, but I think people should really write a software renderer from scratch before venturing too far on Vulkan / D3D12. It's easier, more fulfilling, and much more helpful.


for anyone interested in a good tutorial on it,

Pragprog has a really good tutorial for building a software based ray-tracer. its language agnostic. I'm following it in rust but you can use anything that can output to a canvas.

https://pragprog.com/titles/jbtracer/the-ray-tracer-challeng...




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