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A realistic Medieval city game could do a good job of teaching key aspects of history. I learned a lot from SimCity about thinking in systems. I think well-designed games can teach quite a bit.

It would also be an interesting challenge to model the Industrial Revolution accurately. The Civilization tech tree is a good first approximation but in reading

   "The Lunar Men" by Jenny Uglow
   "The Lever of Riches" by Joel Mokyr
   "Turning points in Western Technology by Donald Cardwell 
you get a very different impression. This could tie in to "Science of Progress" thinking in https://www.theatlantic.com/science/archive/2019/07/we-need-...


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