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My main point was that the Wii, unlike the 360 and PS3, didn't actually output a 16:9 resolution, it was only able to use the trick described in the article, so I wouldn't include it under "most people's first taste"

Didn't realize more games used the same trick, though



The Wii supported widescreen system wide. All widescreen content for SDTV was anamorphic.




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