Nim’s relationship with GC is very different than any other language that I’ve used.
It has very different selectable GC systems - Boehm, Bacon/Dingle, reference counting, or real-time deadline mark-and-sweep, and “none”. Perhaps I forgot one. Some libraries rely on a specific GC behavior but most work with any (with the caveat that “none” requires you to manually deal with garbage).
Nim’s mark-and-sweep is suitable for embedded systems and games, unlike Java’s, and so is the ref counting one; but even if none of the GCs work for you, the fact that there’s many of them and they are mostly interchangeable means that the dependency on them is much, much weaker than you are used to (although it still exists)
It has very different selectable GC systems - Boehm, Bacon/Dingle, reference counting, or real-time deadline mark-and-sweep, and “none”. Perhaps I forgot one. Some libraries rely on a specific GC behavior but most work with any (with the caveat that “none” requires you to manually deal with garbage).
Nim’s mark-and-sweep is suitable for embedded systems and games, unlike Java’s, and so is the ref counting one; but even if none of the GCs work for you, the fact that there’s many of them and they are mostly interchangeable means that the dependency on them is much, much weaker than you are used to (although it still exists)