Bhopping in most cases is about carrying built up momentum by jumping again before the movement system returned your speed back to normal.
Movement systems were programmed independently to collision. Physics is mostly used for collision in a standard first person shooter. You can use it for 6dof space or underwater vehicles.
Movement systems were programmed independently to collision. Physics is mostly used for collision in a standard first person shooter. You can use it for 6dof space or underwater vehicles.