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The people I know using C++ for games wrote their own atomics library :-)


Well you can certainly elect to torture yourself if you really want to. Atomics in C++ compile to assembly in very straightforward ways and there isn't really an enormous design space there. Preshing certainly makes it seem like Ubisoft is using C++ atomics; if it makes sense for them with so many developers and creating AAA games... I'd be curious to know the motivation for writing their own.


> Atomics in C++ compile to assembly in very straightforward ways

in release mode.




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