Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I'm currently developing a multiplayer game and use this (although with additional arguments to include variation/jitter and packet loss) to simulate somewhat more realistic network conditions. I find it's great for exposing bugs in the networking protocol that would otherwise only arise under poorer network conditions.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: