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... and buy separate devkit hardware (relatively cheap compared to Wii U days, but still), make an actual game (devkit does not play retail games, and retail console cannot install dev-signed apps), get it through TRC/lotcheck, pay the fees to publish the game, give trailers/launch material to Nintendo, never once mention its secret purpose as a jailbreak, and then secretly share it with all your friends without any bit of the hacker community finding it out. Extremely easy.


> never once mention its secret purpose as a jailbreak

The switch is completely thoroughly irreversibly jailbroken at the hardware level already. I don't think the secret purpose was to be a jailbreak.


> The switch is completely thoroughly irreversibly jailbroken at the hardware level already.

This has been fixed in hardware revisions since about a year ago. Getting a unit that is vulnerable to the so-called RCM exploit has become increasingly difficult.

(The boot9strap exploit against the 3DS, on the other hand, was never fixed. One wonders why.)


...it occurs to me that some developer could be hiding a secret Jailbreak in a retail game. But we would never know about it. :D




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