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> and market the experience.

While locking their devices and users to that experience, or forcing those users to make large-scale security compromises just to avoid it.

> My take is that until we decide that a given platform is a monopoly

They seem like they are. Is there another app store that iPhone users can use? Android users? Does the operating system on these phones let you easily change your "app store" preference?

> we let the platforms fight for a larger market share by attracting high quality apps using this "tax" as leverage

How does that benefit consumers? Is it impossible to achieve these same benefits in any other way than the somewhat draconian system we have now?

> Microsoft tried (and failed) to improve their platform by offering developers a larger share of the take away and hoping they'd improve the ecosystem.

Microsoft had more problems with their platform than just the price. There's already a workable distribution channel for third-party software on their systems. Their "app store" really didn't add any benefit to people already familiar with their software. Plus, they never really sold a volume of phones that puts them close to Apple or Google so their Monopoly position in this regard was severely hampered.

> My hope is the market gets more competitive so that app makers get a larger share of the profit.

How is that going to happen when you only have one app distribution mechanism to choose from per platform?



> They seem like they are. Is there another app store that iPhone users can use? Android users? Does the operating system on these phones let you easily change your "app store" preference?

Companies are not forced to change their hardware to run a competitors binaries really. There's choice in platforms which means iOS or Android phones in this case. If this were true every game console was a monopoly.




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