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> "Players occasionally need to abandon long term strategy in favor of short-term success."

That reminds me in a way of this article: http://www.nytimes.com/2007/09/28/opinion/28radosh.html

"Like cinema, games will need to embrace the dynamics of failure, tragedy, comedy and romance. They will need to stop pandering to the player’s desire for mastery in favor of enhancing the player’s emotional and intellectual life."

It's true, games often cater to this expectation of gradual, linear improvement without major setbacks. One thing that is nice about the Sims is that it allows for a longer developing series of ups and downs. It's kind of like feature movies (linear games) vs the more recent TV series in that regard.



I don't like the way it's phrased like an exclusive dichotomy, and that games must stop "pandering" to mastery to "embrace" intellectual life. This reads like someone who just likes film but doesn't like videos games turning their nose up at something they view as aesthetically inferior, as if their shitty aesthetic opinions are informed by universal objective truth itself.

Yeah, absolutely, video games that enhance the emotional and intellectual lives of the audience are better for it, but games that give the audience a sense of accomplishment and reward curiosity are also better for it. There is no reason to stop doing one to do the other. Video games don't need to be movies.


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First of all, I was commenting on the quote out of context. That's why I objected to "the way it's phrased." I don't like the phrasing, whatever the context. There is no reason whatsoever that games need to give up mastery. None.

Reading comprehension, bro.

That being said, even in context, it's dumb. He's saying games need to stop "pandering to the player’s desire for mastery" to qualify as art. That's silly. I'm not an art relativist or anything, but this is an unnecessarily narrow definition of art: "a work must lack a specific thing to qualify as art." How stupid is that? The author just wants video games to be something they're not, and that's fine, but he is just saying whatever his judgmental gut is telling him to say, which is causing him to say stupid and patently incorrect things.


Neither the quote nor the article said that the games need to give up mastery, that's apparently your misunderstanding.

I'm also not your "bro", just for your information.


I'm using "mastery" as a shorthand for what he actually said, not literally quoting the man. It's normal human communication that normal humans do every single day and there is no reason I should need to explain that.

You know what? I don't think this is going anywhere.




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