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Postmortem is the de facto name for blog posts summarising how things went after a, typically, game development jam. Nothing bad has to go wrong, it's just called that.


> Nothing bad has to go wrong, it's just called that.

Correct.

> Postmortem is the de facto name for blog posts summarising how things went after a, typically, game development jam.

Not just this. Postmortem is a generic Project Management term. A process/meeting after the project's end (or the end of a part of the project) where collaborators discuss what went right/wrong is called a postmortem.

This is formalized by the bible of Project Management, the PMBOK, and Wikipedia has a nice article about the notion: https://en.wikipedia.org/wiki/Postmortem_documentation

Programmer's TL;DR: your scrum sprint retrospective and its "what went wrong" / "what could have been better" is a Postmortem.




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