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They've probably read this book: http://www.amazon.com/Mobile-Social-Game-Design-Monetization...

I did, but I try to do games that I like to play, trying to minimize obstacles for the players.

This doesn't mean that the book should be burned; it has some great articles on how to improve usability or minimize friction.


Some game apps are truly frustrating, specially those with plenty of ads. It seems that market has devoted to 'candy-crush' or 'dress your pony' games. But then you can stumble upon games like 'Monument Valley' or simply '2048'.

I create html5 puzzles and I am truly interested in what kind of games people are interested (in puzzle genre). When it comes to monetization, I'm trying with rewarded-donation with patreon, but it seems there is no good solution, even with free to play games!


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