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I have to be honest - build a blog and post your thoughts. Human thoughts, your ideas, the projects, the tips, and the art. Just add more human voices to the internet. We need them.


I agree.


Engineering is never the bottleneck… until it is. I have at this very moment months of completed design features that engineering should have already implemented if they were not in a constant churn of refactoring, reorganizing and spiking to fix self-inflicted defects.

Bottlenecks happen everywhere.


> constant churn of refactoring, reorganizing and spiking to fix self-inflicted defects

Sometimes there’s valid reasons for addressing technical debt and reworking things to be better in the future… and other times people are just rewriting working code because reasons™.

Encountering the latter can be quite demotivating, especially when it turns to nitpicking over small stuff or keeping releases back for no good reason. Personally, I try to lean away from that and more into the “if it works, it works” camp (as long as you don’t ignore referential integrity and don’t mess up foundational logic).


If only they were as good at their job as you are.


My mental health improved in meaningful ways when I dropped all social media close to a decade ago. Now I can feel the impact when someone insists I look at some shared item they sent me on Instagram or whatever. I´d rather not return to algorithm-driven services if I can avoid them.


Definitely a perfect timing situation, though with substantial risk. Considering the time the game was in development, an alternative could have showed up in the market.

However, I believe Stardew Valley’s appeal wasn’t simply of fulfilling a void in the market. It is great because there is genuine passion for the subject in the execution, and the content in the game is truly compelling for a wide audience. An amazing story.


This seems like a breach of publishing terms / loss of confidence on Colossal Order. They released CSII in late 2013 clearly unfinished and unoptimized, delayed paid DLC expansion and content for nearly 2 years and there seems to be no end in sight for the performance problems. But the key part is that the announced console ports never materialized, leaving a large addressable market on the table. That Colossal Order may have captured lighting in a bottle with the first title when there was a gap in the market after the demise of SimCity, but looks like the second time around they were overambitious and may have put the franchise in a position to be sunsetted.


The only solution for that - all caveats and compromises considered - was paving over Windows with Linux. I tried to be patient. Yet Microsoft is hellbent on justifying their AI investments to shareholders by sacrificing their user base at the altar of the invasive LLM. I’m out.


I wonder if Apple’s doomed car project distracted them from creating a viable CarPlay strategy with OEMs. CarPlay Ultra looked like the salvageable part of that failure and it was too late then.


This would be the next step for flight simulators, which while remarkable still require handmade assets for accurate details.


MSFS 2024 already does photogrammetry from satellite photos. However, it builds triangle geometry much like is done from aerial photography, because gaussian splats are not suitable for games; you can't build collision geometry from a gaussian splat for example.


afaik msfs uses partially automatically generated 3d assets (from Bing Maps?) from aerial/satellite imagery.


I am disappointed by this development, as the precedent for this business model is out there for anyone to see. But I have little to add about that

What I do hope to see is more talent and investment contributed to OSS tools. It would really benefit everyone if GIMP, Inkscape, Krita and others received the Blender treatment.


I was seriously irritated with Windows 11 for the past few months. If my PC went to sleep, it would wake up and freeze at the logon screen. The constant updates that would reset some preferences - and worse, reinstall CoPilot and OneDrive - pushed me over. I went and installed Bazzite on the PC I built early this year with a Nvidia RTX 5080, somewhat skeptical that it would work well despite my extremely positive experience with the Steam Deck. The result is outstanding.


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